Sir Build-a-Lot

& The Great

Princess Blunder

the castle-crafting, knight-rallying, princess-rescuing romp that shall test thy valor, wit, and honor!

What is Sir Build-a-Lot & the Great Princess Blunder

From the very moment thou don’st thine armor and hammer thy first stone, the realm doth shift toward the extraordinary. Whether ye be a brooding poet whose songs summon storms, or a bard-knight whose courage and strength causeth thine enemies to quiver in fear, thy purpose is clear: forge thy legend, assemble thy fellowship, and rise 'gainst the darkness that threatens all.

The horn hath sounded. The kingdom calleth. Wilt thou answer?

Group Size

12-200

Team Size

2-8

Outdoor

Best Venue

Activity Level

Medium

Sir Build-a-Lot...

🏰Raise Thy Secret Stronghold

Conceal it deep within a haunted forest, atop a mist-wreathed peak, or beneath the sands of a cursed ruin—thy keep is more than stone and mortar. It is thy war room, thy refuge, and thy bastion ‘gainst all evil. Fortify its walls, set enchanted traps, and keep its secrets… for thy foul enemy is ever watching.

⚔️Gather a Fellowship Most Unusual

No knight quests alone! Rally a band of brave and baffling companions—from the silent monk who walks through walls, to the talking squirrel who knows too much. Establish your Creed with actions and meaning. Complete trials of strength, riddles of lore, and games of wit to earn trust, and save the realm (or at least a village or two).

👑Rescue the Wayward Princess

The princess hath vanished (again)! Was it goblins? A jealous witch? Or her own rebellious heart? Embark on a quest to return the princess before the kingdom descends into utter shenanigans.

🔥Lay Siege to Thy Nemesis’ Fortress

When the planets align and thy sword is sharp, it’s time to strike! Storm the gates, dodge swinging axes, best vile guardians, and engage in a clash so legendary, bards shall sing of it for ages. Victory shall bring glory everlasting. Defeat? Let us not speak of such things...

Sir Build-a-Lot & the Great Princess Blunder
is not just a game—it is a merry, mysterious realm of knights, nonsense, and noble quests, where every player may rise to greatness... or hilariously fail trying.

Things to Consider

Flexible Timing

1 - 4 hours

Space

Approximately 130sf per team.

Best for outdoors, but can be adjusted for indoor play as well.

Extra Comforts

1 - 6ft table and 2 chairs per team are nice, but not required.

Good shoes and comfortable clothing are recommended

If outdoors - consider the weather elements: This is the one thing we can NOT control.

Feature & Benefit

Builds trust and teaches teams to value individual qualities

Feature & Benefit

Leadership Development

Strong Communication

Feature & Benefit

Stress Management

Time Management

and

The Importance of Prioritization

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