Created with you in mind, these adventures have something for everyone. We bring them to you and set up in the space you want us at.
We can bring multiples for larger groups to run at the same time!
Some games have an 1 hour experience as well.
Deep within the crystalline halls of the Enchanted Council, where the air hums with ancient magic, you step into Jack Frost’s chamber. The walls shimmer with frost-kissed runes, and in the center of the room, a table is strewn with puzzles—statements from the council members, each one a fragment of a greater mystery.
Jack’s Winter Medallion, the source of his unyielding power over ice and snow, had vanished without a trace. Yet, just as inexplicably, it had been returned days later, resting in its box as if it had never left. Who took it and why?
Jack, wise yet restless, suspected that the medallion had not simply been borrowed, but tested. Someone, or something, had sought to see what would happen if winter’s power was briefly undone. The question that haunted him was no longer who had taken it, but what they had learned from its absence…
And whether they would try again. Will you come up with the same suspect as Jack did?
In an aging hotel with creaking corridors, a mysterious tale unfolds as guests discover their belongings disappearing. The reception feigns innocence, shrouding a potential secret.
An eerie charm permeates the establishment, a mysterious dance between guests and the hotel’s penchant for purloining insignificant items.
Amidst known and unexplainable occurrences, your group traces the vanishing items to a dimly lit basement. In the subterranean depths, you uncover a forgotten storage room holding a variety of pilfered possessions and a surprising story, revealing an unexpected twist in the enigmatic narrative of the hotel’s clandestine activities.
Will you be able to find the items you seek before you must depart?
Captain Booty and his crew sail towards the mysterious Island of Chronos, where winter's icy grip is controlled by the legendary Sands of Time guarded by Tychron. Enchanted into a sleepy state of being by a siren, the crew was led to Chronos where they stole the Sands of Time. Now awakened and realizing what they have done they try to return the Sands of Time, but cannot find their way back to Chronos. Facing the threat of the siren's revenge for not bringing the Sands of Time to her and Tychron's wrath for taking the Sands of Time they fear for their lives. Crafting puzzles to protect the Sands of Time, they hide it and sail the ocean relentlessly trying to find the Island of Chronos again.
Mysteriously the entire crew vanishes leaving only Katana who has enlisted your group of pirates to help him return the Sands of Time to Chronos before the Siren takes her revenge on you and to prevent an eternal winter that will happen if the Sands of Time are not returned to Tychron.
Time is of the essence!
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