Created with you in mind, these adventures have something for everyone. We bring them to you and set up in the space you want us at.
We can bring multiples for larger groups to run at the same time!
Outwit, Outrun, Out-RAWR!
To escape, you'll need to:
Crack cryptic cave codesBuild trust using “stone age strategy”Think creatively with primitive toolsCommunicate like your future depends on it (because it does)
It’s a prehistoric problem-solving party where collaboration is your strongest tool — and failure could be fossilized for eternity.
Corporations
: Leadership retreats, department bonding, team-building sessions, or just escaping the office grind — literally.
Schools
: In-school field trips, classroom enrichment, homeschool co-ops, or just a roaring good time with learning baked in.
🌋
Dino Elusion: Where history, mystery, and teamwork come together with a thunderous “RAWR!”
In an aging hotel with creaking corridors, a mysterious tale unfolds as guests discover their belongings disappearing. The reception feigns innocence, shrouding a potential secret.
An eerie charm permeates the establishment, a mysterious dance between guests and the hotel’s penchant for purloining insignificant items.
Amidst known and unexplainable occurrences, your group traces the vanishing items to a dimly lit basement. In the subterranean depths, you uncover a forgotten storage room holding a variety of pilfered possessions and a surprising story, revealing an unexpected twist in the enigmatic narrative of the hotel’s clandestine activities.
Will you be able to find the items you seek before you must depart?
The sleepy coastal town of Widow’s Bay has always had a shadowy side. For centuries, rumors swirled about a cursed shipwreck just off the coast — a phantom vessel lost in a deadly storm… or deliberately sunk to bury something far more sinister.
Locals call it the
Sea Phantom
, and they say it drags secrets down with it.
Just days ago, Margaret Holloway — the town’s sharpest historian and relentless truth-digger — claimed she was this close
to cracking the case. Then poof — she vanished without a trace. All she left behind? Her notebook in the archives, open to one final, chilling line:
“The truth about the shipwreck must never be told.”
You and your team from the
Coastal Historical Society
are diving headfirst into this mystery. Someone didn’t want Margaret to talk — and they’ll do anything to keep the past buried.
Will you surface with the truth — or disappear just like Margaret?
30 minutes or
60 minutes
Choose what works best for you.
120sf per team is recommended for the thinking and problem solving tables
Permits if required for outdoor
Tables & Chairs: 1- 6ft table (round is best) and 6 chairs per team.
If outdoors - consider the weather elements: This is the one thing we can
NOT control.
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