Deep within the crystalline halls of the Enchanted Council, where the air hums with ancient magic, you step into Jack Frost’s chamber. The walls shimmer with frost-kissed runes, and in the center of the room, a table is strewn with puzzles—statements from the council members, each one a fragment of a greater mystery.
Jack’s Winter Medallion, the source of his unyielding power over ice and snow, had vanished without a trace. Yet, just as inexplicably, it had been returned days later, resting in its box as if it had never left. Who took it? And why?
Jack, wise yet restless, suspected that the medallion had not simply been borrowed, but tested. Someone, or something, had sought to see what would happen if winter’s power was briefly undone. The question that haunted him was no longer who had taken it, but what they had learned from its absence… And whether they would try again. Will you come up with the same suspect as Jack did?
Trapped
🫣Help-Help-Help me please someone, anyone. I feel like I have eyes watching me and the quick beating of my heart causes terror to burn through my veins. I begin to run, but they are faster…almost as though I were standing still.
They are now surrounding me, I am screaming, “stop don’t hurt me” and then…😱
Dino Elusion
Players are members of a prehistoric tribe who must outwit a dangerous group of rival tribes and ancient creatures. They must use primitive tools and knowledge of the landscape to decode ancient puzzles, find hidden paths, and escape the rival tribe’s territory.
This game is great for multiple teams.
In an aging hotel with creaking corridors, a mysterious tale unfolds as guests discover their belongings disappearing. The reception feigns innocence, shrouding a potential secret. An eerie charm permeates the establishment, a mysterious dance between guests and the hotel’s penchant for purloining insignificant items. Amidst known and unexplainable occurrences, your group traces the vanishing items to a dimly lit basement. In the subterranean depths, you uncover a forgotten storage room holding a variety of pilfered possessions and a surprising story, revealing an unexpected twist in the enigmatic narrative of the hotel’s clandestine activities. Will you be able to find the items you seek before you must depart?
Voyage to Chronos
Shiver me timbers! Avast ye scurvy pirates…
Captain Booty and his crew steal the Sands of Time, while entranced by a siren, from the island of Chronos (Protected by Tychron).
Once awakened from the trance, awareness of their misdeed becomes known to them. Now, they fear both the siren’s revenge and Tychron’s wrath. To protect the artifact, they hide it behind puzzles before mysteriously vanishing. Only Katana, the cabin boy, remains. He enlists your pirate crew to help return the Sands of Time before the siren strikes and Tychron releases an eternal winter that will engulf the world.
Time is of the essence.
Cove of Secrets
Widow’s Bay hides a dark mystery—the cursed wreck of the Sea Phantom, lost 300 years ago. Some say it sank in a storm, others believe it was sabotaged to conceal a crime. Historian Margaret Holloway was close to the truth—until she vanished. Her final note warned, “The truth must never be told.”
The town calls it an accident, but you and your team suspect foul play. Someone silenced Margaret, and they’re still out there.🔎